Muzicavania
Muzicavania is a metroidvania-like that brings the music of organs to a steampunk/gothic setting. Follow Teava and her bat companion as they dodge and battle their way through the castle to get to her organ lesson in time!
Enjoy:
- banterous dialogue
- beautiful pixels and animations
- amazing original soundtrack
- whacking and shooting goofy oozes
Controls:
-----Keyboard------
- A and S: Move left and right
- Spacebar: Jump,
- Enter: continue dialogue
- Q: Shoot Soundwave Gun
- E: Use Melee Attack
- Esc: Back to Main Menu
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PROGRAMMING: https://kubickeck.itch.io/ & https://marks91.itch.io/
ART: https://ninehels.itch.io
SOUND DESIGN & MUSIC COMPOSITION: https://duncanhiggins.itch.io/
NARRATIVE DESIGN: https://george-leonida.itch.io/
GAME & LEVEL DESIGN: everyone
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-- Created for the Mini Jame Gam #20 in 04.-06.08.2023 --
Prompt: Out of Time Object: Organ
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This prototype has one level.
If you enjoyed the game, let us know in the comments! ♥
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Third-Party Assets:
- Additional environment assets from Itch.io: Brullov, Szadiart, Sansimuz
- Additional UI assets from Itch.io: Edinnu
- Node Based Dialog System: - cherrydev
- Additional sounds sourced from: Ancora Audio, Articulated Sounds, Double Trouble Audio, Eiravaein Sound, SkyRae Voicing, Tetris Rocker, Timothy McHugh
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Authors | NineHels, Kubickeck, DuncanHiggins, MarKs, George Leonida |
Genre | Platformer |
Tags | 2D, Cute, Female Protagonist, jumping, Metroidvania, Music, Narrative, Pixel Art, Steampunk |
Comments
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Game feels quite slow, despite the timer at the top-right.
The story deserves some chuckles, for sure. The characters' personalities and relationship definitely show in their dialogue. However, it gets plenty upsetting when I reexperience said dialogue every time I die. It also doesn't help that you can't skip it.
The art helps enhance the atmosphere, and the animations are very detailed. Too bad the movement is a bit wonky. The jump has a weird trajectory to it that looks more like a triangle than a semicircle. The animation of the melee attack and the damage itself won't quite sync up.
Gameplay would likely stay the same with or without the soundwave gun, tho the gun is pretty cool. You didn't need the 5 slots of chime bullets since there are less available; perhaps it's a hint to a next level? Idk.
Overall, i-it's okay? I imagine it as the start of a story with eventual continuations. But I don't wanna plant those expectations on you. Just know that I'm personally interested in the larger story, if there's any. Anyway, good luck on future devving.
Thank you for your feedback.
We're aware of most of these issues, but haven't continued developing this project since the game jam (the time frame of which didn't allow for intense testing and fixing, we just so made it in time as it is). Hopefully we might develop it further at some point, but we will see :)